#define JANUS9_WEAPON_REFERENCE "weapon_knife"
#define JANUS9_ANIM_EXTENSION "knife" // CSO: tomahawk
#define JANUS9_ANIM_EXTENSION_B "knife" // CSO: skullaxe
define JANUS9_MODEL_VIEW "models/x/v_janus9.mdl"
define JANUS9_MODEL_PLAYER_A "models/x/p_janus9_a.mdl"
define JANUS9_MODEL_PLAYER_B "models/x/p_janus9_b.mdl"
define JANUS9_NEXT_ATTACK 0.55 // Next time for slashes
define JANUS9_STAB_HIT_REGISTER 8/30.0 // Time for hit in STAB
define JANUS9_ACTIVE_TIME 3.0 // Active time for JANUS mode
// Slash
define JANUS9_SLASH_DAMAGE 200.0
define JANUS9_SLASH_DISTANCE 100.0
new Float: flAngles_Slash[] = { 0.0, 2.5, -2.5, 5.0, -5.0, 7.5, -7.5 };
new Float: flAnglesUp_Slash[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
// Stab
define JANUS9_STAB_DAMAGE 1300.0
define JANUS9_STAB_DISTANCE 150.0
new Float: flAngles_Stab[] = { 0.0, -2.5, 2.5, -5.0, 5.0, -7.5, 7.5, -10.0, 10.0, -12.5, 12.5, -15.0, 15.0, -17.5, 17.5, -20.0, 2.0 };
new Float: flAnglesUp_Stab[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
Теги:
JANUS-9 CS 1.6 Extra Item ZP xUnicorn CSO